JetSetPedia

In the Jet Set Radio series, each character has various statistics that can inform the player's choice of character for a certain chapter, mission, challenge or simply for personal preference.

The same also applies to Ollie King, however, the stats for that game is based on how fast the player can complete a stage and has recommendations for each type of player.

Jet Set Radio[]

In Jet Set Radio, there are three major stats affect the gameplay; Power, Technique, and Graffiti. However, they were not explained in-game and the only reference of explanation comes from the Jet Grind Radio: Sybex's Official Strategies & Secrets guidebook, as the Jet Set Radio Perfect Guide just told the stats via bars. Additionally there are the amount of spray cans a character can hold and their graffiti command inputs. The Sybex guidebook also provides two character types: "Graffiti" and "Technique".

  • Power - The power stat refers to how much health the character has. Characters such as Combo and Goji have maxed out power, or maxed out health.
  • Graffiti - The graffiti stat relates to how many points a character can score when tagging. Characters that have the Gum type graffiti commands have the highest graffiti stat, while Beat type characters are in the middle, and Corn type characters are the lowest.
  • Spray Cans - While not considered a stat, in Jet Set Radio the amount of spray cans that can be held between characters is 7 through 50, with Pots holding the lowest amount at 7, and the Noise Tanks with the highest amount at 50 cans.
  • Graffiti Commands - Graffiti commands refer to the inputs that players have to do as certain characters. A character like Mew shares her inputs with Beat, while Slate shares his with Corn.

Stat synergy[]

Another unofficial if observed aspect to stats is how they synergize and play off each other. With how later characters like Mew, Combo, and gang characters like the Noise Tanks have more varied stats, they come to combine their strengths for more unique playstyles.

  • Power secondarily correlates with the weight and balance of the character.
  • Technique secondarily correlates with skate trick point modifiers and acceleration of the character.
  • Graffiti secondarily correlates with Graffiti Commands and how well the character can score with spray painting.

In action:

  • Power and Technique: Power with Technique acts as a "balance" stat for body and stature of a character; if Power is high, the character has great acceleration but poor speed, affecting their pacing, if low, the character has great speed but poor acceleration, which affects their start up when they begin to move around. "Balanced" characters tend to have a mid ranking Power stat, which gives them more agile handling.
  • Technique and Graffiti: Technique with Graffiti tends to be a determiner for Graffiti Command difficulty of the character, though not always. The two stats do mainly act as a signifier of how flexible a character achieves their tagging and graffiti as a Rudie and how well they can score off of their overall attempts.
  • Graffiti and Power: Graffiti with Power also is a "balance" stat, determining mainly whether if the character in question is an "artist" (graffiti), a "fighter" (power), or a "performer" (technique). This differs from the Technique and Graffiti sync as this truly determines what the character is really good at.
  • Specialization: Another aspect to the stat interfacing is what stat and role a character excels in and defines their overall playstyle, and gives them unique attributes with their focus and overall stat layout.
    • Power characters excel in "powering" through and ranking off of their health and time scores in the Jet Ranking tally. At the same time, they may not excel in tagging scores with Graffiti Commands and have low skate trick point modifiers, and their hefty speed and tall statures can leave them to be open targets.
    • Technique characters excel in being able to score high points with skate tricks with high point modifiers and are extremely agile and quick, allowing them to speed through stages and maneuver around with ease. At the same time, they are expected to breeze through and to complete stages quickly and expertly, as their mid ranking Power does not allow for health bonuses and mid Graffiti can give an edge but don't boost enough to the Jet Ranking.
    • Graffiti Characters excel in tagging scores, allowing them the most points out of tagging Large and Xtra Large tags. At the same time, Graffiti characters have the caveat that for their art skills, their Graffiti comes at the cost of having low health, low speed, poor acceleration and turning, or low spray can holds, and they have the hardest Graffiti Commands, demanding they are played carefully.
  • Every character of the GG's "specialize" in a various aspect or aspects. This, along with unique aspects to them outside of stats, showcases what to expect from them and what weaknesses to offset.
  • Beat is a natural "all-rounder", being basic but is a good beginner's choice and helps to set the bar of a "normal" character. Because he is balanced however, he is also designed with the expectation that the player will increase in skill with him and that all aspects of the Jet Ranking tallying, from health, time, and stage points will allow him to attain Jet Rank.
  • Gum helps to establish the "Artist" or "Mage/Caster" character, being that she has great Graffiti and Technique but at the cost of Power, making her somewhat fragile, and her Graffiti Commands are already at the highest setting. Nevertheless, her Technique allows her perfect speed and acceleration to get out from messy situations, and helps to build a sense of planning and strategic takedowns for tagging.
  • Corn/Tab helps to establish the "Power" or "Fighter" character, being that he has more health and can carry more paint, but has less skate point mods and has a more simpler Graffiti Command difficulty. Unlike later Power-based GG's, Tab is entirely expected to play as a "ninja": get in, catch wreck, get out. He is built more for no-nonsense speed running and Tag Battles, which makes him easy or difficult to play as.
  • Mew/Bis is among the "tech queens" of the GG's, focusing entirely on Technique, and can be felt throughout her playstyle. She has some of the highest skate point tech mods, and has the "Beat" difficulty Graffiti Commands to help rack up points. In a sense, Bis is a lighter, faster, and skilled "Beat". In turn, the player is expected to get her to "dance" in the face of danger than to take it head on, despite a moderately good Power stat.
  • Garam is a "stylish Corn", allowing him to grind rails and trick out with more points with his higher Technique stat, but his acceleration/start up is slower and briefer than Corn's, demanding he find a way out of tight spots before trying to make a getaway. His higher Technique stat allows him more leeway at the Jet Ranking however, allowing tricks and power to make up for any lost time.
  • Yo-Yo is a "heavier Gum", with a focus on great high Technique and even higher Graffiti, allowing him to rack up the points easily. At the same time, his Power stat is easily his most glaring weakness, affecting both his acceleration and cornering as well as his health and spray can hold. Yo-Yo in turn is among the hardest to play as, demanding a great sense of skill, tactical planning, and even some bit of luck. At the same time, at his best, both his Technique and Graffiti render the time and health tallies on the Jet Ranking moot.
  • Combo defines the Power-focused Rudie: Power is all he needs, and his power is maximum. His Technique and Graffiti also don't pale in comparison either. However, he needs a good handle on his cornering and while his acceleration isn't bad at all, his speed peters out quickly, which makes dashing akin to a standard run for him. At the end, it is his power and stage points that will leave him standing at the Jet Ranking.
  • Cube is the "final" variation of the "Beats", being more performance centered, allowing her a statistic edge in Technique and Graffiti to cover more skate points and paint jobs quickly. At the same time, her cornering and control is rougher, demanding she judge the environment sharper to help use her speed to her advantage. Cube allows more planning but is less forgiving on health if plans go awry.
  • Piranha/Sugar has the highest Graffiti in all of the GG's, allowing her to always gain Tag Bonuses, and a lot of Power to allow her to continue tagging even in the face of massive opposition. Like Combo however, she has great acceleration but poor speed, and has a low spray can hold, which means she must plan her tagging accordingly, and her paint and health points will be the deciding factor in her Jet Ranking.
  • Slate/Soda is a "Graffiti focused Corn". Instead of focusing on Graffiti Commands, Slate has among the highest conventional spray can hold in the GG's, which gives him the advantage of meeting the challenge of breezing through high Tag missions. While his Power also allows him to tank through with health and acceleration, his Technique allows him good cornering and speed, but low skate trick mods deter him from being a trick performer, and his tactical planning instead is aimed around knowing and grabbing spray cans at hotspots to maintain a high spray can bonus.
  • Pots is a unique case out of the members of the GG's. Due to his limited amount of cans and odd health attributes, he best excels in Technique, or Speed, because of his small size. However, since Pots has limitations in regards to spray cans, he really isn't the best choice to use in any story mission and is better off for the Jet Crush and Jet Technique trials that allow his speed to shine along with the serious distance he can get from doing tricks while grinding fast.

Jet Set Radio Future[]

In Jet Set Radio Future, the statistics for characters is much more detailed now, giving out descriptions for them and now there are character types too. There are 11 character types in game and six specific stats, those being Stamina (Health), G-Stamina, Graffiti, Acceleration, Cornering, Grind and Spray Cans. Even though some characters might be classified as the same type according to the Jet Set Radio Future Perfect Guidebook, they do not necessarily share the same stats.[1]

Character types[]

  • Standard - All parameters are average. As the most versatile character type, try playing with these characters first, and see if you can get a feel for what works best on each stage.
  • Beginner-1 - Easy to grind with and easy to graffiti with, these characters are aimed at beginners. Compared to Standard characters, Beginner-1 characters tend to have lower Acceleration and Cornering stats, but their handing still isn't all that bad.
  • Beginner-2 - These characters' top-class Grind ability is the same, but their Stamina and G-Stamina has been increased. With stamina rivalling Power-1 characters but superior grinding skills, Beginner-2 characters are very useful in battle.
  • Power-1 - Due to their high stamina, you can rely on Power-1 characters for tough situations like battles against enemies or maps with lots of high places to fall off of. Also, their high G-Stamina is reassuring during Tag Battles. However, the drawback of these characters is their low Acceleration and Cornering stats.
  • Quick-1 - With high Acceleration and Cornering, but low Stamina and G-Stamina, Quick-1 characters are poor for combat. But, spend 10 minutes mastering these agile characters, and you'll see that they're highly suitable for traversing difficult terrain, and they're also very useful for race missions.
    • Characters that are the Quick-1 type are: Gum and Rapid 99.
  • Speed-1 - Similar to Power-1 characters, Speed-1 characters are resistant to damage thanks to high stamina. Additionally, with top-class Acceleration, they are able to endure well when a battle turns into a confused melee. However, with their low Cornering and Grind stats, some players may find Speed-1 characters unwieldy to use.
    • Characters that are the Speed-1 type are: Soda and Cube.
  • Spray - Most of their stats are average, but Spray characters are distinguished by their ability to hold the maximum of 35 spray cans. With their high G-Stamina they are useful for Tag Battles, but their weakness is lower Stamina and Acceleration.
    • Characters that are the Spray type are: Jazz and Clutch.
  • Power-2 - Same strengths and weakness as Power-1, but more extreme.
    • Characters that are the Power-2 type are: Gouji and A.KU.MU.
  • Quick-2 - Same strengths and weakness as Quick-1, but more extreme.
  • Speed-2 - Same strengths and weakness as Speed-1, but more extreme.
  • Graffiti - This character type is intended for use on Jet Graffiti missions.
    • Due to Pots having a completely unique set of stats, it is possible to assume that he is the "Graffiti" character the guidebook was alluding to.

Stats[]

  • Stamina - Length of the Stamina bar. This stat refers to the amount of health a character has.
  • G-Stamina - Length of the gauge that appears when you are being graffitied on. High G-Stamina is useful in Tag Battles.
  • Graffiti - How easy it is to paint graffiti. The higher this parameter is, the faster you can move while spraying L and XL-size graffiti without leaving gaps.
  • Acceleration - How long it takes until you are moving at top speed.
  • Cornering - How easy it is to make tight turns. If high, you are able to turn with a small radius, both on the ground and in the air.
  • Grind - How easy it is to grind. The higher this is, the more tolerance there is when jumping onto a rail - even if you're slightly misaligned, you will still be able to grind on it.
  • Spray Cans - Maximum number of spray cans that you can hold. The lowest amount is 20, with a character like Roboy, while the cap is at 35 with a character like Jazz.

Stamina[]

Although characters in Jet Set Radio Future have a set amount of stamina, some characters do not exactly share the same amount of stamina, despite what their stats say on the character select screen. The best example of this is Gouji and A.KU.MU. Although both characters directly share their stats with each other, A.KU.MU actually has a higher amount of stamina, capping off at 220%, while Gouji caps off at 180%, which is the percentage for Roboy and the Noise Tanks, as he takes a similar amount of damage as them when hurt. It is unknown why the game or the developers did not differentiate between the two characters, but it can be assumed that due to their connection, it was easier to say they have the same amount of stats, instead of giving the more accurate amount that is actually in game's code or it could have been an oversight they forgot to correct for the final release.

In regards to damage there is a set amount for how much health a character loses:

  • Ramming/contact damage causes 5% of damage.
  • Bombs (mines and throwables) causes 25% of damage.
  • Falling into water, going out of bounds, and falling into bottomless pits causes 15% of damage.
  • Being hit by a car causes 10% of damage.
  • Fall damage causes 15% of damage. It does not scale with height, regardless of how high the player falls.

When restoring health, 50% of the characters health returns, characters will act tired at 20% health.

Pots[]

Because of Pots' weird characteristics in regards to his stats, his stamina functions completely differently from the rest of the cast in the game. Pots' stamina is similar to Gum and Rapid 99's, however he takes more damage than them due to how he was coded.

This is how Pots differs from the amount of damage he receives when hurt:

  • Ramming/contact damage: 5%; just like the rest of the cast.
  • Bombs (mines and throwables): 30%; 5% more than usual.
  • Water and out of bounds: 5%; 10% less than usual.
  • Hit by a car and fall damage: 9%; only 1% less than usual from being hit by car and 6% less than usual from fall damage.

Pots is the only character who does not have his health reduced by a multiple of 5 like everyone else in the game, because of this unique attribute, he can actually make it all the way down to 1% of stamina if the player falls into a bottomless pit or goes out of bounds around 16 times.

Ollie King[]

In Ollie King, there are three types of characters and four types of stats. The stats are represented via bar that caps out at 13.

Character types[]

  • Regular or All-Rounder - These characters are standard as their stats balance each other out, but they do have one stat that is clearly better or worse than others.
  • Cornering - This type is suitable for beginners, they can achieve speed easily or balance on rails easier.
  • Speed - The fastest characters in the game, recommended for expert players. They are fast, but due to their speed they are hard to handle.

Stances[]

This refers to how characters push their skateboards.

  • Regular - Regular stance characters that push with their right foot include: Phillip "Grinner" Jones, Tez Tanaka, Miguel Diaz, DiDi Summers. Team USA, Team JPN, and Team UK all sport a regular stance as well.
  • Goofy - Goofy stance characters that push with their left foot include: Scott Ripper and JB Bullet.

Stats[]

  • Speed - How fast the character is.
  • Cornering - Referring to how easy a character can take turns.
  • Rail Balance - How well the character balances on rails.
  • Power - This stat refers to how strong the character pushes their board.

Credits[]

Sources[]

Notes[]

  1. Only in the GBA version of the game.

References[]

  1. de la Riva, Yayo (March 24, 2015) Jet Set Radio Future Guides: Character Stats. Speedrun.com. Retrieved on November 10, 2024.

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