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General



Roboy (ロボィ Roboi?) is a character in Jet Set Radio Future, and is a member of the GG's. Roboy is always present in the garage, talking to him will allow the player to save their game, change their settings, do training, change their character, edit their graffiti, and garage background music, and after beating the game to go through Test Runs to unlock additional characters.

Roboy is a Speed-2 type character, he has a maxed out stamina bar and is one of the fastest characters in the game when it comes to acceleration. His other stats are above average, but his spray can limit, cornering and grind are all poor. He can only hold 20 cans and his air speed while turning is noticeably stiff compared to the rest of the cast.

Overview[]

Appearance[]

Roboy is a prototype robot whose color scheme consists of blue and grey. He wears a blue hat, blue skates, and has blue claw like hands instead of actual hands compared to the final rendition of him. Roboy also has a lot of small details on him as well. On his body there are various symbols such as a Japanese symbol for recyclable plastic, a red sticker with a broken cup that indicates him being fragile. Another logo on Roboy seemingly resembles the Japanese symbol for recyclable aluminum, the trefoil radioactive symbol and another Japanese symbol for recyclable steel. Making Roboy built from various materials and also radioactive too.

Additionally on Roboy's chest area is an orange screen that showcases either "O" or "X". When Roboy is moving, either via skating or dancing, his chest displays an "O" meaning good or him just being happy to dance. When idle, an "X" displays instead which is bad to him. Under his chest screen there is a logo that says "JSR".

JSRF Roboy Ref

Personality[]

Roboy is a foul-mouthed, cocky machine that sports a big ego. Roboy has no problem berating the player during his practice drills by calling them a "noob" throughout. His more egotistical side is present whenever he calls himself "the great Roboy" or "Master Roboy". Roboy is also a bit sensitive, as when Gum notes him to be a bit of a pain to deal with, he responds in an offended manner. Roboy also seems to get easily annoyed too, as when the player returns to the garage he tells the player that they frustrate him. Roboy's profile from the Japanese JSRF website notes that his personality might have came from an engineer, most likely being Corn, the self-styled and proclaimed genius of the GG's.

Role in Jet Set Radio Future[]

Before the events of Jet Set Radio Future, Roboy was built by Corn from an old Noise Tank prototype that he found at the scrap heap. Roboy is first met when Gum sends Yoyo to talk to him about training. Throughout the story Roboy will tell the player to talk to him so he can teach them the basics of the game. In the post game Roboy will allow access to Test Runs, only if the player as collected all the Graffiti Souls in a certain area.

Unlocking[]

Despite seeing and being able to interact with him from the beginning of the game, Roboy can only be unlocked from earning a 'Jet' rank in all of the Test Runs in Chuo Street. These are only available after finishing the story mode via completing all of the Street Challenges and collecting all of the Graffiti Souls for Chuo Street.

Dialogue and noted interactions[]

For audio relating to Roboy, check out Roboy/Audio.
Note: No other GG dialogue appears in chapter 5 besides Jazz's.
Dialogue
Chapter #/Basics Quote
Chapter 1 Debut
  • Gum said WHAT about me?? Heh... Anyway, the name's Roboy, but I'm sure you knew that. Everyone who's anyone knows who I am. Ain't no way you're gonna survive out there without the proper training. The Streets go easy on nobody.

After Beat joins the GG's.

  • You! I shall enlighten you... Come here.
  • You talkin' to me? [This appears in every chapter besides 5]
Chapter 2 After Rapid 99 appears.
  • You. Come here. You frustrate me so much, I forgot to tell you something important.
Chapter 3 After restarting in the garage.
  • Hey you. I Want to show you a very important technique before you go to the sewers. Come here.
Chapter 4 After restarting in the garage.
  • You. The great Roboy shall teach you a lesson. Come here.
Chapter 9/Post-game Japan only.
  • Something tells me you and I are not so different... [To the Noise Tanks]
  • Yo, bro! [To "Roboy No. 2"]
Basic Controls Start
  • Let me demonstrate perfection for you one more time. First, the basic of the basic, the jump. Press the "A button" to jump.

After one jump.

  • OK. Now jump 3 times.

After three jumps.

  • Don't get cocky just yet, anyone can do that. The next technique is a Grind. It's real important. Try jumping up onto rails and fences. If you land it the right, you'll slide automatically.

After the first attempt.

  • Not bad. Try it again.

After the second grind attempt.

  • Now let's learn graffiti. Pick up 10 spray cans by skating through them. Can't do Graffiti if you got no Soul, you know what I mean?

After collecting 10 cans.

  • Have you collected the Spray Cans yet? Then let's get to paintin'! Go to the round-shaped mark and pull the Right Trigger. When all of the round-shaped mark are gone, the piece is done.

After tagging.

  • Nice piece of work! Now it's time to try the "Boost Dash." Pick up 10 cans and press the "B button" to really crank your speed up.

After doing a Boost Dash.

  • Those are the basics. If you ever forget, come back and I can beat it into... err.. I mean, I can show you again.
Cop Battle -Beginner- Start
  • My name is Roboy. Oh, my real name is Roboy, and my nickname is Roboy. But you can call me Roboy... or Master Roboy. Your pick. You're obviously an amateur, so it looks like I gotta teach you how to escape from the cops. Use that fake Policeman for practice. First, run right into Policeman to knock it down. Well, unless you're just weak. Then there's nothing I can do to help you.

After knocking down the dummy officer.

  • Hmm. Do it again.

After knocking down the dummy again.

  • I suppose that's probably the best you can do. After you knock the fake Policeman, get up real close to it and pull the "Right Trigger". If you spray it before it get up, you'll disable it. Oh, and don't forget to pick up a spray can first. There's nothing more pitiful than watching someone try to tag with empty spray cans...

After tagging the fake police.

  • Can your tiny little human brain comprehend all that? Put your back into it and tag, go it "dude"? And please... practice before you try this out in public. We don't want you embarrassin' yourself out there.
Turning Start
  • This is not a crucial move, but you may need it to look like you might have some semblance of skill. To do a 180, press the "Y button" while moving.

After one turn.

  • Hmm. Do it again.

After the second turn.

  • With that move, nobody will know that you're a noob, ok?
Wallride Start
  • Do you know what a Wallride is? It's where you ride on a vertical surface, like a wall or a billboard. Wait... you DO know what a billboard is, right? There's a few at the Garage Park. Try jumping at the billboards like you wanna smash yourself into 'em. You should do a Wallride automatically. Heh... This outta be fun to watch.

After one wallride.

  • Even you should be able to master the Wallride. try it another 100 times... nevermind.... just try it 3 more times

After three wallrides.

  • Do you think you have it down? You can jump during a Wallride, too. Jumping during a Wallride is something you're gonna need to get to certain areas out there on the streets. You better practice until you have it down good. Man, I get the feeling that we're gonna be here a looooong time.
Phone Pole Grind Start
  • I bet you've never skated up a phone pole, have you? Try Grinding into a telephone pole... you should go straight up the pole. SHOULD being the key word here.

After grinding on a telephone pole.

  • Amazing. You did it. Now one more time.

After another attempt.

  • That's also a really important trick to remember. So practice so you don't fall on your face and embarrass yourself out in public.
Cop Battle -A Step Up- Start
  • Hey, you wanna know a better way to knock down a cop? Maybe I should just let you figure it out! Hahahah... Alright, since I pity you, I'll tell ya. Make sure to keep your eye on the cop while you're moving. When you get close to the Fake Policeman, a cursor should appear. When that happens, pull and hold the "Left Trigger". You should lock onto the cop that way.

After locking on.

  • See how the cursor is red? That means you're locked onto the cop, in case you couldn't figure it out. As long as you're pulling the "Left Trigger" you can't look away. Now try skating in circles around the sucker.

After skating around.

  • Alright! You've learned how to do a rain dance! I'm kidding. Damn noob. Now I'll show you how to do the Dash Attack. While the cursor is red... which means you're facing the cop... do a Boost Dash. You'll go running at the fake Policeman.

After dash attacking.

  • You got it so far? Some fools can't be taken out unless you use a Dash Attack, so don't forget! And rather than make a fool out of yourself, if you feel a little "unsure" of your abilities, come back here and practice. And just remember, this move only works on people... not cars or flying objects. Understood? Good.
Drawin' Graffiti -A Step Up- Start
  • Can you do all the tags all at once?[note 1] Here's a technique that can help you. It's what we call the Shuffle. While you're moving, release the "left thumbstick". You'll regulate your speed without coming to a screeching halt.

After performing the Shuffle.

  • Yep. That's the Shuffle. But I dunno---You might've pulled that one off by luck. Try it again just to make sure that you know what you're doing.

After another Shuffle.

  • Good. Now, let's try some Speed Regulation during Grinds. Move down the left thumbstick during a Grind. It's like braking in the middle of a Grind.

After slowing down while grinding.

  • Cool. With those techniques, you can finish a large graffiti without flying right past it. Well, you SHOULD be able to. You're still a noob, you know. Here, practice for a little bit. Lemme know when you get sick of practicing.

After practicing.

  • You're done already? Are you sure??
  • Your tags better look cool. [If the player picks yes]
  • [No dialogue if the player picks no]
Grind Combos Start
  • Now, here's how to do a Grind Combo. While Grinding, press the "X button". You'll change the type of Grind you're doing.

After one combo.

  • See? It is so easy that even you can do it, noob. Now, do it 3 times in a row and you'll do a Triple Combo. The trick is to not hit the button too fast. It's all about timing. "One... Two... Three...". Try it.

After three combos.

  • Excellent. Maybe you do have a little talent in you. MAYBE. You can also use this technique to speed up during a grind if you lost momentum. You can also use the "Y button", but the timing is different. It'll change the direction you're facing too.
What's a "Mystery Tape"? Start
  • Have you ever seen one of these? It's called a Mystery Tape. Nobody knows who records these things. There's one in every part of town. If you ever find one, open up your GG-notebook in the Pause Menu. You should be able to decipher the content of the tape. It predicts the appearance of Graffiti Souls. It ain't gonna be easy to find 'em, though. You gotta use all your skills.
Halfpipe Start
  • Okay. Time for the Halfpipe. This isn't like normal skating. You know what a Halfpipe is, right? It's that thing that looks like an open sewer pipe... Well, that's a halfpipe. The first Halfpipe lesson today, class, is how to get Air. Start in the middle of the pipe, and run up the side. Jump when you get to the edge. If you're movin' too slow when you get to the top, you'll just end up in a Grind.

After jumping in a halfpipe.

  • Okay. The next thing I'm gonna teach you is called a Handplant. Press the "X button" while you ride up the sides of the halfpipe. If you can hold the Handplant for a moment, you've done it right.

After handplanting.

  • You gettin' everything here? This next move is a little tricky. It's a combination of the last wo. First, do a Handplant, and then an Air. You'll get much higher up when you do it that way. Stand back. Let the Master show you how.

After Roboy performs.

  • Did you see that? Huh? Bow down! Hehe--- Now you try it.

After the player does it.

Phone Pole Grind -A Step Up- Start
  • You know how to Grind up a telephone pole, right? Try jumping while Grinding on a pole. You'll do a nice little backflip.

After one backflip.

  • Well done. Now do it again.

After another backflip.

  • I hear that you might need to use that skill to get past certain areas of the sewers... if you ever find yourself down there.[note 2]
Lock Dash Start
  • Sometimes, you gotta fight a rival gang by tagging their backs. When you do, use the Lock Dash. When you get close to an opponent, a cursor will become red, and you'll lock onto your opponent. See if you can lock onto me.

After locking onto Roboy.

  • Nice. The cursor became red and I stayed in your view, right? And hey, just because I let you lock onto, don't get all cocky and think you're better or something', alright? Now, run around me in a circle while locked on. Set a cursor red and make a "Boost Dash". It allows you to jet as attached to me. Remember, yo always need enough spray cans to do that.

After circling Roboy.

  • Way to go, man! Make "Lock Dash" to get a back of me, and tag on my back.

After tagging Roboy.

  • You sure got it? Don't be tellin' me you got it if you did it by accident. Lemme know if you want to practice. I'll let you tag me as many times need to master this move.
Combo Air Start
  • Do you know how to do consecutive Airs? Well, while you're grinding, and if you have enough speed, jump. Then press the "X button". It's kinda like the Combo Grind that I showed you. Be sure to press the button again right when you finish doing your first Air.

After one air combo.

  • Now you got it. Try doing 3 in a row.

After 3 air combos.

  • Wow... you actually look like you might possibly know what you're doing. By the way, you can also do the same thing by pressing the "Y button" instead. The timing is a little different, and you'll end up facing the other direction, so be careful.
  • ………………
  • Well, I think I've taught you everything. Do me a favor, don't embarrass yourself out there, ok? Because it's embarrassing to me, too. Go forth, my prodigy, and show the world what you have learned from the Master! Now go away, I've got nothing left to show you. Man, I can finally get some sleep, too………………
  • ………………
  • ………………
  • ………………
  • ...Just kidding! What, did you think I was broken? Aww.. did you get worried about me? That's so sweet of you! Damn noob! Hahaha!
Any Basics Speaking to Roboy before completing a training session.
  • Hey, what are you doing? You wanna stop already? Fine. Come back when you realize you need me.
Noted interactions
  • Corn - Corn found Roboy and fixed him up, making him his "creator" as a result. The Japanese website for JSRF says that Roboy's personality derived from an engineer, considering that Corn is called a self-stylized and self-proclaimed "genius", Roboy's attitude might have came from him. When "Roboy No. 2" talks to Corn, he simply says "Roboy No. 2".
  • Gum - After completing the tutorials Gum gives the player, she tells them to head to Roboy to do them again and to learn more about the game. While doing so she says Roboy can be a pain sometimes, but quickly changes it to all the time. She later reveals that Roboy was a Noise Tank prototype, but says to withhold it from him as it might make him "cry". When "Roboy No. 2" speaks to her she tells him that she cannot tell the difference between him and his twin.
  • Yoyo - In the Japanese exclusive post-game dialogue of the game, Yoyo tells Roboy that he reminds him of several people at once.
  • Beat - In the Japanese exclusive post-game dialogue, Beat reminds Roboy to oil his parts before the "challenge", most likely referring to Street Challenges and Test Runs. It could be possible that Beat's line is in reference towards Roboy being a prototype of the Noise Tanks, implying that his parts need extra maintenance compared to the final models that were produced.
  • Combo - If Roboy talks to Combo in the Japanese version of the game, Combo will acknowledge Roboy's ability to allow the player to save their game and tells him to let him save.
  • Garam - Garam tells Roboy in the Japanese release that he might be able to catch air, but doubts he reach the sky.
  • "Roboy No. 2" - In the Japanese exclusive post-game dialogue, Roboy acknowledges the second Roboy with "Yo, bro!", implying that the GG's have two Roboys, and that the Rokkaku Group possibly built more than one prototype.
  • Noise Tanks - In the Japanese exclusive post-game dialogue, Roboy notes that him and the Noise Tank are not so different from each other. Noting that he and the robot gang are connected.

Stats[]

Roboy JSRF Stats

Roboy's stats in JSRF.

Type Speed-2[note 3]
Stamina Maximum
G-Stamina Above Average
Spray Cans 20 Cans
Graffiti Above Average
Acceleration Maximum
Cornering Low
Grind Low
  • An underline notates the character's highest skill(s).
  • Roboy shares his stats with the Noise Tanks.

Tricks[]

Latching Stances[]

Forwards
Left of the Ramp Right of the Ramp
Mizou X
Farside Mizou Farside X
Backwards
Left of the Ramp Right of the Ramp
Soyal Farside Soyal
Ally-oop Mizou Farside Ally-oop Mizou

Grind Tricks[]

Forwards Backwards
Soul Soyal
Frontside Porn Star
Makio Ally-oop Mistral
Acid Soul Ally-oop Makio
Torque Soul Ally-oop Soul
Backslide Ally-oop Mizou

Air Tricks[]

X Tricks[]

Forwards Backwards
Mute Flatspin 360 Mute Flatspin 360
Corkscrew Corkscrew
Safety Flatspin 360 Safety Flatspin 360
Mute Corkscrew Mute Corkscrew

Y Tricks[]

Forwards Backwards
Mute Flatspin 540 Mute Flatspin 540
Corkscrew Corkscrew
Mute Flatspin 540 Mute Flatspin 540
Mute Corkscrew Mute Corkscrew

Official profiles[]

JSRF.com[]

  • JP: ガラクタ状態になっていたロボットを、コーンが修理した。能力、出身共に詳細不明。生意気な性格はエンジニア譲り(?)なのか。[1]
  • EN: The robot was in a rickety state and Corn repaired it. Details of his abilities and origin are unknown. His cocky personality may have come from his engineering background, or perhaps he inherited it from an engineer.[note 4]

Jet Set Radio Future manual[]

  • A junk robot that was picked up from garbage by Corn. He is a foul-mouth and cocky machine, but he can tell you how to operate and give you practice drills.[2]

Game Players New Magazine Vol. 29[]

  • CN: CONE 拾回來的機械人,其他一切不明,只知道與CONE 一樣自大。[3]
  • EN: The robot picked up by Corn. Nothing else is known except that it is as arrogant as Corn.[note 4]

Jet Set Radio Future Prima Games Strategy Guide[]

  • Move to Chuo Street and grab Jet Rankings in all three Test Runs, and the control panel with legs becomes accessible.[4]

Gallery[]

Trivia[]

  • The light he emits from the places that glow (e.g.: his eyes) are a greenish yellow color; which is different to the original Noise Tank color (red).
  • Roboy's eyes are colored red when he is idle, but when he is skating or dancing they will turn greenish-yellow.
  • Roboy and the Noise Tanks have the same idle dance, which originally debuted from the Noise Tanks in Jet Set Radio. Additionally, if the player talks to Roboy while playing as the Noise Tank, both dance together in sync.
  • Roboy's character select/victory dance animation was supposed to feature him turning his head at the end. However, since his head and body are merged as one model, this does not occur.
  • In a similar fashion to Corn, Roboy does not alternate on tricks depending on which position he is in per the X and Y buttons.

Credits[]

Sources[]

Notes[]

  1. Original line: "Can you do all the tags all in once?"
  2. Original line: "I hear that you might need to use that skill to get passed certain areas of the sewers... if you ever find yourself down there."
  3. Although Roboy does not have a profile in the Jet Set Radio Future Perfect Guidebook, he shares his stats with the Noise Tanks, resulting in him being the same character type too.
  4. 4.0 4.1 Various translators used.

References[]

  1. Smilebit (February 2002) JSRF.com: GG's Character Introduction. Sega. Retrieved on November 6, 2023.
  2. Smilebit (February 26, 2002) XBOX Manual: Jet Set Radio Future, page 6 (English). Sega. Retrieved on September 23, 2023.
  3. Game Players (March 6, 2002) Game Players New Magazine, Vol. 29, page 30. Retrieved on October 15, 2024.
  4. Prima Games (October 2002) Jet Set Radio Future Prima Games Strategy Guide, Cast of Characters, page 3. Retrieved on May 10, 2024.

Navigation[]

Jet Set Radio Future Characters
Main
BeatBoogieClutchComboCornCubeDJ Professor KGaramGumJazzPotsRhythRoboySodaThe GG'sYoyo
Enemies
A.KU.MUDoom RidersGolden RhinosGouji RokkakuHayashiImmortalsLove ShockersNoise TanksNT-3000Poison JamPoliceRapid 99Zero Beat
Other
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